- Game types
- Hotseat – Players compete one at a time in the same seat. For example, imagine a single slot machine with each player competing one at a time until all players have completed their allotted turn.
- Concurrent – Players compete on like machines concurrently. For example, imagine all players sitting at the same bank of like slot machines, everyone playing at the same time until all players have completed their allotted turns.
- Theater – All players are allowed to see the other players scores as they compete.
- Blind – Each player keeps their own score secret until all players have completed their allotted turn. For example, imagine a slot machine hotseat competition where each competitor plays the same machine, but other competitors are not allowed to watch or know the other player’s scores.
- Ordered – A contestant play order is determined before play begins. Most likely to be used for hotseat theater style games. For example, imagine a hotseat slot competition which is also theater style. A player order will be determined before play begins, then all contestants are allowed to watch the other player’s progress. This is advantageous to players later in the list as they will know what scores are required to move up the finishing order.
- Darren Style – Each player will have two turns. The first turn will be the same as ordered, with player order being determined randomly. After all players have completed one turn, each player will have a chance at a second turn as long as they have minimum bet currency remaining. However, for the second turn the order will start with the player with the highest currency total proceeding to the next highest until all qualified players have completed a second turn. A player may choose to pass and keep the total derived during the first turn.
- Competition Council – The council responsible for all rules, rulings, constraints, excruciating minutia, and everything else related to DECAGONATHON.
- Overall Tie Breakers –
- In the event the overall competition ends in a tie for a medal position, the tie will be broken by working through the list below until a player is eliminated. In the event of multiple tied players, the list will be run until a player is removed, then re-run with the remaining players following this pattern until a single winner is identified. If the tie breaker is used for 1st or 2nd position with 3 or more players, the process will be re-run to identify the 2nd and 3rd place finishers.
- Most 1st place finishes
- Most 2nd Place finishes
- Most 3rd place finishes
- Closest penny pitch result
- 2nd closest penny pitch result
- 3rd closest penny pitch result
- In the event the overall competition ends in a tie for a medal position, the tie will be broken by working through the list below until a player is eliminated. In the event of multiple tied players, the list will be run until a player is removed, then re-run with the remaining players following this pattern until a single winner is identified. If the tie breaker is used for 1st or 2nd position with 3 or more players, the process will be re-run to identify the 2nd and 3rd place finishers.
- Individual Game Tie Breakers* – Ties can be broken 2 ways, by playing another round of the game with just the tied contestants participating, or by coin flip-off.
- If another round of play is possible all tied players will play another round with the winner taking the podium spot.
- Example: Cops and Donuts with 3 players tied for 3rd, all three players start with defined banks and complete a full rotation of play based on the game type with the winner taking the overall finishing spot.
- In the event of a tie where another round of play isn’t an option, all tied contestants will flip coins. After the flip the group of players with the most same flip results will be removed from the game, the remaining players will continue this pattern until a single winner is achieved. If only two players are tied both will flip coins and one will choose odd or even. If both coin flips result in the same side up, that is an even result. If the flip result is one heads and one tails, that is an odd result.
- Example: 5 players are tied for 3rd. All players flip their coins with 3 heads and 2 tails. The 3 heads are the most same flop result, so those players are out. The two remaining players both flip again with one of the players calling odd or even. If both coins are the same side up then even wins, if the coins have different sides up then odd wins.
- If another round of play is possible all tied players will play another round with the winner taking the podium spot.
* Much like any government, DECAGONATHON has to balance of Overall Games powers and those powers held by the Individual Games. In the DECAGONATHON charter the Competition Council asserted that the laws assigned to the Overall Games, when exercising DECAGONATHON constitutional powers, are generally paramount over any conflicting laws adopted by Individual Games. However, the Individual Games retain the right to usurp the power of Overall Games and define tie breaking rules when needed.